
Application Group: Entertainment
Applications
- “At Event” Immersive Experience
- “At Event” Immersive Experience Using Augmented Reality
- Collaborative/Crowd-Sourced Broadcast Production
- Gaming Using Augmented Reality
- Gaming Using Virtual Reality
- Ultra High Fidelity Media High-Immersion, Passive Consumption Applications
- Ultra High Fidelity Media High-Interactivity, Immersive Viewing Applications