Application: Immersive Entertainment Interactive Special Events
Description
Interactive Special Events: The immersive environment (coordination and image processing) will vary based on the complexity and level of interaction with the game objects. The interaction with holiday characters could be customized with children’s names and based on information parents share in advance to create the interaction (potentially utilizing Artificial Intelligence to manage the experience). With special glasses, children can finally interact with special characters.
Devices
- Headmount Display, lightweight glasses, wearable sensors
KPIs
KPI | Value |
---|---|
DL E2E Packet Latency | Moderate: < 50 ms |
UL E2E Packet Latency | Moderate: 10 ms - 100 ms |
E2E Packet Jitter | Sensitive (ms) |
DL User Experience Data Rate (Mbps) | High: 51 Mbps - 100 Mbps |
UL User Experience Data Rate (Mbps) | Very high data rate: 101 Mbps - 500 Mbps |
Communication Service Availability | Very high: > 99.999% |
Guaranteed Bit Rate | GBR |
Criticality | Non-critical |
Priority Service (NS/EP) | No |
Service Continuity | Required |
Mobility | High speed vehicular: 120 to 350 km/h |
Synchronization Precision | < 1 µs |
Connection Density | Low: < 1000 |
Communication Direction | Two-way |
Common Communication Mode | Unicast |
Data Reporting Mode | Event driven |
Device Type and Form Factor | Wearables/HDU |
Device Integration | Standalone |
Device Lifespan | Short: 2 - 4 years |
Device Power Constraints | Constrained: < 2 W |
DL E2E Packet Reliability | High: < 10E-6 |
UL E2E Packet Reliability | High: < 10E-6 |
Survival Time | 1 - 100 ms |
Connectivity Service Area | Wide-area |
APIs | Network-based |
Connectivity Type (BAN/PAN/WAN/LAN) | WAN - Cellular, LPWA, Satellite |
Sidelink Connectivity | Not applicable |
Sidelink Connectivity Data Rate | Not applicable |
Position Accuracy | Moderate (1 m - 3 m ) |
Sensing Range Resolution | Moderate (10 m - 50 m) |
Velocity Resolution | <1 m/s |
False Alarm (FA) | Not applicable |
Missed Detection (MD) | N/A |
Edge Computing Service | Required |
EC: Edge Compute Offload | Device <--> Edge |
EC: Edge Storage Offload | Device <--> Edge |
EC: Edge Networking Offload | Edge <--> Edge |
EC: Edge Application Enablement Services | Required |
EC: Edge Proximity | Access network edge (Cell site) |
EC: Distributed and Autonomous Management of Edge Resources | Required |
AI/ML Service | Required |
AIML: Personalization | Required |
AIML: Training Data Security | Required |
AIML: Service Location | Edge cloud |
AIML: Ownership, Traceability and Accountability | Required |
AIML: Incentivized/Distributed/Collaborative AI/ML | Required |
Distributed Ledger Service | Not required |
Connectivity Subscription Provisioning | Not pre-subscribed (Single or multiple subscriptions supported) |
Number of Subscriptions Supported by the Device | 1 |
Connectivity Subscription Management | Local management by user (common in consumer devices) |
User Interface for Device Management | None (not even a power switch) |
Local Connectivity for Device Configuration and Management | Cellular NPN |
Device Configuration and Customization | Required post-deployment |