Application: Immersive XR Telepresence
Description
With immersive XR integrated into telepresence, conferencing evolves into virtual co-working environments. Participants appear as realistic avatars or holograms in shared virtual spaces, enabling collaborative activities such as brainstorming on virtual whiteboards or manipulating 3D models in real time. XR-enabled telepresence allows medical professionals to simulate surgeries or diagnose complex conditions in a virtual operating room. Surgeons can collaborate remotely with peers using holographic projections of patient scans, practicing procedures before performing them in real life. Patients benefit from interactive consultations where healthcare providers demonstrate treatment plans in immersive 3D, enhancing understanding and outcomes. Telepresence in education, combined with XR, enables students to participate in lifelike virtual field trips, such as exploring historical sites or conducting experiments in fully equipped virtual labs. Teachers can create dynamic, immersive learning modules that cater to varied learning styles, making complex subjects more accessible. XR-enabled telepresence provides realistic virtual replicas of factory floors, machinery, or production lines. Remote engineers or supervisors can interact with these digital twins to guide troubleshooting, design optimizations, or equipment upgrades.
Devices
- Advanced form-factors with enhanced display resolution, power consumption, and computing capacity
KPIs
KPI | Value |
---|---|
DL E2E Packet Latency | Low: < 10 ms |
UL E2E Packet Latency | Low: < 10 ms |
E2E Packet Jitter | Sensitive (ms) |
DL User Experience Data Rate (Mbps) | Ultra high data rate: 501 Mbps - 1 Gbps |
UL User Experience Data Rate (Mbps) | Very high data rate: 101 Mbps - 500 Mbps |
Communication Service Availability | Medium high: 95 - 99.9% |
Guaranteed Bit Rate | GBR |
Criticality | Non-critical |
Priority Service (NS/EP) | No |
Service Continuity | Required |
Mobility | Pedestrian: > 0 km/h to 10 km/h |
Synchronization Precision | > 1 ms |
Connection Density | Low: < 1000 |
Communication Direction | two-way |
Common Communication Mode | Multicast |
Data Reporting Mode | Continuous-based |
Device Type and Form Factor | Wearables/HDU/HMD |
Device Integration | Integrated |
Device Lifespan | Short: 2 - 4 years |
Device Power Constraints | Very limited: < 50 mW |
DL E2E Packet Reliability | Moderate: < 10E-4 |
UL E2E Packet Reliability | Moderate: < 10E-4 |
Survival Time | 1 - 50 ms |
Connectivity Service Area | Indoor and Outdoor |
APIs | Both |
Connectivity Type (BAN/PAN/WAN/LAN) | WAN - Cellular/LPWA/Satellite |
Sidelink Connectivity | Can be beneficial |
Position Accuracy | Stringent (0.1 m - 1 m ) |
Sensing Range Resolution | Stringent (0.1 m - 10 m) |
Velocity Resolution | 10-100 m/s |
False Alarm (FA) | Not applicable |
Missed Detection (MD) | N/A |
Edge Computing Service | Required |
EC: Edge Compute Offload | Device <--> Edge |
EC: Edge Storage Offload | Device <--> Edge |
EC: Edge Networking Offload | Edge <--> Edge |
EC: Edge Application Enablement Services | Required |
EC: Edge Proximity | Access network edge (Cell site) |
EC: Distributed and Autonomous Management of Edge Resources | Required |
AI/ML Service | Required |
AIML: Personalization | Required |
AIML: Training Data Security | Not required |
AIML: Service Location | Edge cloud |
AIML: Ownership, Traceability and Accountability | Required |
AIML: Incentivized/Distributed/Collaborative AI/ML | Required |
Distributed Ledger Service | Not required |
Connectivity Subscription Provisioning | Pre-subscribed and reprovision-able |
Number of Subscriptions Supported by the Device | 1 |
Connectivity Subscription Management | Local management by user (common in consumer devices) |
User Interface for Device Management | Full keyboard & display, or equivalent (e.g. audible/voice I/O) |
Local Connectivity for Device Configuration and Management | Wi-Fi, Bluetooth, NFC, etc.; |
Device Configuration and Customization | Required pre-deployment |